Fish Lamp FIXED
Description:
Fixes the Fish Lamp’s lampshade turning green when turned on, a bug Bethesda stupidly introduced in Patch 10.5.
What did they do, exactly? They probably borked the material assignment, or one of the shaders flags in the mesh file. All I did was extract the undamaged Fish Lamp mesh from SeventySix – 00UpdateMain.ba2 and slapped it into an archive that can be used to overwrite the broken version inside SeventySix – 08UpdateMain.ba2.
Installation:
1. Extract “FishLamp_Fix.ba2” into your Fallout76/Data folder.
2. Add “FishLamp_Fix.ba2″ to the ‘”ResourceArchive2List” line in your Fallout76Custom.ini file so it looks like:
SResourceArchive2List = SeventySix – 00UpdateMain.ba2, SeventySix – 01UpdateMain.ba2, SeventySix – 00UpdateStream.ba2, SeventySix – 01UpdateStream.ba2, SeventySix – 00UpdateTextures.ba2, SeventySix – 01UpdateTextures.ba2, SeventySix – MeshesExtra.ba2, SeventySix – GeneratedMeshes.ba2, SeventySix – 02UpdateMain.ba2, SeventySix – 03UpdateMain.ba2, SeventySix – 02UpdateStream.ba2, SeventySix – 03UpdateStream.ba2, SeventySix – 02UpdateTextures.ba2, SeventySix – 03UpdateTextures.ba2, SeventySix – 04UpdateMain.ba2, SeventySix – 04UpdateStream.ba2, SeventySix – 04UpdateTextures.ba2, SeventySix – 05UpdateMain.ba2, SeventySix – 05UpdateStream.ba2, SeventySix – 05UpdateTextures.ba2, SeventySix – 06UpdateMain.ba2, SeventySix – 06UpdateTextures.ba2, SeventySix – 07UpdateMain.ba2, SeventySix – 07UpdateStream.ba2, SeventySix – 07UpdateTextures.ba2, SeventySix – 08UpdateMain.ba2, SeventySix – 08UpdateTextures.ba2, FishLamp_Fix.ba2